Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA107S |
| Base Clock | 370-890 MHz (configurable) |
| Boost Clock | 745-1710 MHz (configurable) |
| Shading Units | 2048 |
| Tensor Cores | 64 |
| Ray-tracing Cores | 16 |
| Compute Units (Pipelines) | 16 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 4 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 64-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 20-60 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 200 mm² |
| Transistor Count | 8.7 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | March 22, 2022 |
Other Specifications
| Forza Horizon 5 | 44282112 |
|---|---|
| The Witcher 3 | 3426209 |
| Counter-Strike 2 | 62422811 |
| Far Cry 6 | 37332312 |
| Hogwarts Legacy | 221713 - |
| CoD: Modern Warfare III | 35261711 |
| Ghost of Tsushima | 191212 - |
| Cyberpunk 2077 | 191611 - |
| Shadow of the Tomb Raider | 40342410 |
| 1080p High | 35 |
| 1080p Ultra | 26 |
| 1440p Ultra | 19 |
| 4K Ultra | 9 |
| Margin of Error | Medium |
| Time Spy | 3029 |
| Solar Bay | 13859 |
| Port Royal | 625 |
| Fire Strike | 10265 |
| Wild Life Extreme | 4053 |
| Night Raid | 37427 |
| Background Blur | 62.4 img/sec |
| Face Detection | 35.7 img/sec |
| Horizon Detection | 1.62 Gpixels/sec |
| Edge Detection | 2.11 Gpixels/sec |
| Gaussian Blur | 2.05 Gpixels/sec |
| Feature Matching | 0.52 Gpixels/sec |
| Stereo Matching | 185.1 Gpixels/sec |
| Particle Physics | 5502.5 FPS |
| API | OpenGL |
| G2D Mark | 420 |
| DirectX 11 | 41 FPS |
| DirectX 12 | 38 FPS |
| GPU Compute | 2929 Ops/s |
| Aztec Ruins Normal Tier | 176.9 FPS |
| Car Chase | 193 FPS |
| Manhattan 3.1.1 (1440p) | 143.5 FPS |
| T-Rex | 705.9 FPS |
| Tessellation | 1130.3 FPS |
| ALU 2 | 911.1 FPS |
| Driver Overhead 2 | 263.8 FPS |
| OS | Windows |
| Image Classification (SP) | 3298 |
| Image Segmentation (HP) | 8358 |
| Image Super Resolution (Q) | 6219 |
| Face Detection (HP) | 14319 |
| Pose Estimation (Q) | 22995 |
| Text Classification (SP) | 2226 |
| Machine Translation (HP) | 3163 |
| Object Detection (SP) | 3768 |
| Depth Estimation (Q) | 12079 |
| Style Transfer (SP) | 53139 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 24-55 GPixel/s |
| Texture Fill Rate | 48-109 GTexel/s |
| Transistor Density | 43.5 MTr/mm² |
| ECC | No |