Technical Specifications
Performance
| Architecture | Ampere |
|---|---|
| GPU Codename | GA104 |
| Base Clock | 780-1215 MHz (configurable) |
| Boost Clock | 1245-1770 MHz (configurable) |
| Shading Units | 6144 |
| Tensor Cores | 192 |
| Ray-tracing Cores | 48 |
| Compute Units (Pipelines) | 48 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 16 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 8.6 |
| Ray Tracing | Yes |
| DLSS | DLSS 2 |
| DisplayPort | 1.4a |
Technical
| TGP | 80-165 W (configurable) |
|---|---|
| Fabrication Process | 8 nm |
| Die Size | 392 mm² |
| Transistor Count | 17.4 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | Samsung |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 12, 2021 |
Other Specifications
| Forza Horizon 5 | 116746143 |
|---|---|
| The Witcher 3 | 1311057740 |
| Counter-Strike 2 | 19314010451 |
| Far Cry 6 | 98896838 |
| Hogwarts Legacy | 72604122 |
| CoD: Modern Warfare III | 85785736 |
| Ghost of Tsushima | 68534024 |
| Cyberpunk 2077 | 75654020 |
| Shadow of the Tomb Raider | 1151047538 |
| 1080p High | 106 |
| 1080p Ultra | 85 |
| 1440p Ultra | 63 |
| 4K Ultra | 35 |
| Margin of Error | High |
| Time Spy | 9302 |
| Solar Bay | 46404 |
| Port Royal | 5795 |
| Fire Strike | 25941 |
| Wild Life Extreme | 20365 |
| Night Raid | 61009 |
| Background Blur | 172.7 img/sec |
| Face Detection | 103.8 img/sec |
| Horizon Detection | 5.34 Gpixels/sec |
| Edge Detection | 7.2 Gpixels/sec |
| Gaussian Blur | 5.61 Gpixels/sec |
| Feature Matching | 1.05 Gpixels/sec |
| Stereo Matching | 474.4 Gpixels/sec |
| Particle Physics | 14218.2 FPS |
| API | OpenGL |
| G2D Mark | 671 |
| DirectX 11 | 135 FPS |
| DirectX 12 | 75 FPS |
| GPU Compute | 7073 Ops/s |
| Aztec Ruins Normal Tier | 572.6 FPS |
| Car Chase | 552.9 FPS |
| Manhattan 3.1.1 (1440p) | 450.5 FPS |
| T-Rex | 2214.6 FPS |
| Tessellation | 3343.9 FPS |
| ALU 2 | 2778.7 FPS |
| Driver Overhead 2 | 239.5 FPS |
| OS | Windows |
| Image Classification (SP) | 6590 |
| Image Segmentation (HP) | 12226 |
| Image Super Resolution (Q) | 16682 |
| Face Detection (HP) | 30795 |
| Pose Estimation (Q) | 71291 |
| Text Classification (SP) | 2115 |
| Machine Translation (HP) | 3207 |
| Object Detection (SP) | 8583 |
| Depth Estimation (Q) | 25256 |
| Style Transfer (SP) | 149822 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 192 |
| Render Output Units (ROPs) | 96 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 120-170 GPixel/s |
| Texture Fill Rate | 239-340 GTexel/s |
| Transistor Density | 44.39 MTr/mm² |
| ECC | Yes |