Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 1250 MHz |
| Effective Memory Speed | 10000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4.7 billion |
| Interface | PCIe 3.0 x16 |
| Manufacturing | TSMC |
| Vendor | Nvidia |
| Build | Discrete |
| Released | April 12, 2021 |
Other Specifications
| Margin of Error | High |
| Background Blur | 61.6 img/sec |
| Face Detection | 31.3 img/sec |
| Horizon Detection | 1.17 Gpixels/sec |
| Edge Detection | 1.48 Gpixels/sec |
| Gaussian Blur | 1.8 Gpixels/sec |
| Feature Matching | 0.43 Gpixels/sec |
| Stereo Matching | 149.1 Gpixels/sec |
| Particle Physics | 4185.6 FPS |
| API | OpenGL |
| G2D Mark | 475 |
| DirectX 11 | 52 FPS |
| DirectX 12 | 32 FPS |
| GPU Compute | 2667 Ops/s |
| Aztec Ruins Normal Tier | 202.3 FPS |
| Car Chase | 194.3 FPS |
| Manhattan 3.1.1 (1440p) | 158.9 FPS |
| T-Rex | 832.8 FPS |
| Tessellation | 947.1 FPS |
| ALU 2 | 825.7 FPS |
| Driver Overhead 2 | 244.4 FPS |
| OS | Windows |
| Image Classification (SP) | 2490 |
| Image Segmentation (HP) | 3507 |
| Image Super Resolution (Q) | 6427 |
| Face Detection (HP) | 5241 |
| Pose Estimation (Q) | 21102 |
| Text Classification (SP) | 1520 |
| Machine Translation (HP) | 2350 |
| Object Detection (SP) | 2982 |
| Depth Estimation (Q) | 10665 |
| Style Transfer (SP) | 43183 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Professional |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 56 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 64KB per cluster |
| L2 Cache | 1MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 45 GPixel/s |
| Texture Fill Rate | 78 GTexel/s |
| Transistor Density | 23.5 MTr/mm² |