Technical Specifications
Performance
| Architecture | RDNA 2.0 |
|---|---|
| GPU Codename | Rembrandt |
| Base Clock | 400 MHz |
| Boost Clock | 1800-1900 MHz (configurable) |
| Shading Units | 384 |
| Ray-tracing Cores | 6 |
| Compute Units (Pipelines) | 6 |
Memory
| Memory Type | System Shared |
|---|
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| Ray Tracing | Yes |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 6 nm |
| Die Size | 208 mm² |
| Transistor Count | 13.1 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Integrated |
| Released | January 1, 2022 |
Other Specifications
| Forza Horizon 5 | 251211 - |
|---|---|
| The Witcher 3 | 911 - - |
| Counter-Strike 2 | 281913 - |
| Far Cry 6 | 191710 - |
| Hogwarts Legacy | 10 - - - |
| CoD: Modern Warfare III | 1917139 |
| Ghost of Tsushima | 139 - - |
| Cyberpunk 2077 | 10 - - - |
| Shadow of the Tomb Raider | 171510 - |
| 1080p High | 17 |
| 1080p Ultra | 13 |
| 1440p Ultra | 9 |
| Margin of Error | Low |
| Time Spy | 1525 |
| Solar Bay | 6358 |
| Port Royal | 586 |
| Fire Strike | 4893 |
| Wild Life Extreme | 2676 |
| Night Raid | 19889 |
| Background Blur | 36 img/sec |
| Face Detection | 16.4 img/sec |
| Horizon Detection | 0.48 Gpixels/sec |
| Edge Detection | 0.65 Gpixels/sec |
| Gaussian Blur | 0.53 Gpixels/sec |
| Feature Matching | 0.18 Gpixels/sec |
| Stereo Matching | 46.5 Gpixels/sec |
| Particle Physics | 2056.5 FPS |
| API | OpenGL |
| G2D Mark | 701 |
| DirectX 11 | 92 FPS |
| DirectX 12 | 45 FPS |
| GPU Compute | 1972 Ops/s |
| Aztec Ruins Normal Tier | 109.1 FPS |
| Car Chase | 106.4 FPS |
| Manhattan 3.1.1 (1440p) | 87.7 FPS |
| T-Rex | 368.5 FPS |
| Tessellation | 320.9 FPS |
| ALU 2 | 451.3 FPS |
| Driver Overhead 2 | 170.1 FPS |
| OS | Windows |
| Image Classification (SP) | 1465 |
| Image Segmentation (HP) | 1706 |
| Image Super Resolution (Q) | 4266 |
| Face Detection (HP) | 5115 |
| Pose Estimation (Q) | 12992 |
| Text Classification (SP) | 1116 |
| Machine Translation (HP) | 1859 |
| Object Detection (SP) | 1574 |
| Depth Estimation (Q) | 6538 |
| Style Transfer (SP) | 26656 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 24 |
| Render Output Units (ROPs) | 16 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 29-30 GPixel/s |
| Texture Fill Rate | 43-46 GTexel/s |
| Transistor Density | 62.98 MTr/mm² |
| ECC | No |