Technical Specifications
Performance
| Architecture | RDNA 3.0 |
|---|---|
| GPU Codename | Phoenix |
| Base Clock | 800 MHz |
| Boost Clock | 2600-2800 MHz (configurable) |
| Shading Units | 512 |
| Ray-tracing Cores | 6 |
| Compute Units (Pipelines) | 8 |
Memory
| Memory Type | System Shared |
|---|
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 2.1 |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 4 nm |
| Die Size | 178 mm² |
| Transistor Count | 25.4 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Integrated |
| Released | January 4, 2023 |
Other Specifications
| Forza Horizon 5 | 43201710 |
|---|---|
| The Witcher 3 | 201910 - |
| Counter-Strike 2 | 382420 - |
| Far Cry 6 | 3023199 |
| Hogwarts Legacy | 1913 - - |
| CoD: Modern Warfare III | 30251711 |
| Ghost of Tsushima | 1813 - - |
| Cyberpunk 2077 | 1815 - - |
| Shadow of the Tomb Raider | 292317 - |
| 1080p High | 27 |
| 1080p Ultra | 19 |
| 1440p Ultra | 14 |
| Margin of Error | Low |
| Time Spy | 2395 |
| Solar Bay | 9101 |
| Port Royal | 975 |
| Fire Strike | 7222 |
| Wild Life Extreme | 4651 |
| Night Raid | 29583 |
| Background Blur | 57.8 img/sec |
| Face Detection | 28.7 img/sec |
| Horizon Detection | 0.8 Gpixels/sec |
| Edge Detection | 1 Gpixels/sec |
| Gaussian Blur | 0.82 Gpixels/sec |
| Feature Matching | 0.29 Gpixels/sec |
| Stereo Matching | 85.4 Gpixels/sec |
| Particle Physics | 2844.5 FPS |
| API | OpenGL |
| G2D Mark | 900 |
| DirectX 11 | 54 FPS |
| DirectX 12 | 26 FPS |
| GPU Compute | 2923 Ops/s |
| Aztec Ruins Normal Tier | 125.5 FPS |
| Car Chase | 132.4 FPS |
| Manhattan 3.1.1 (1440p) | 106.9 FPS |
| T-Rex | 463 FPS |
| OS | Windows |
| Image Classification (SP) | 3449 |
| Image Segmentation (HP) | 4098 |
| Image Super Resolution (Q) | 7937 |
| Face Detection (HP) | 12168 |
| Pose Estimation (Q) | 29915 |
| Text Classification (SP) | 2571 |
| Machine Translation (HP) | 3852 |
| Object Detection (SP) | 2687 |
| Depth Estimation (Q) | 14163 |
| Style Transfer (SP) | 59966 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Rival Equivalent | Intel Arc iGPU (4-Cores) |
| Texture Mapping Units (TMUs) | 32 |
| Render Output Units (ROPs) | 16 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 42-45 GPixel/s |
| Texture Fill Rate | 83-90 GTexel/s |
| Transistor Density | 142.7 MTr/mm² |