Technical Specifications
Memory
| Memory Type | System Shared |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.4 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| CUDA | No |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 2.1 |
Technical
| TGP | |
| Fabrication Process | 4 nm |
| Interface | PCIe 4.0 x16 |
| Max. Temperature | 100°C |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Integrated |
| Released | January 7, 2025 |
Other Specifications
| Forza Horizon 5 | 301412 - |
| The Witcher 3 | 1012 - - |
| Counter-Strike 2 | 252013 - |
| Far Cry 6 | 241910 - |
| Hogwarts Legacy | 12 - - - |
| CoD: Modern Warfare III | 2218139 |
| Ghost of Tsushima | 139 - - |
| Cyberpunk 2077 | 1110 - - |
| Shadow of the Tomb Raider | 181410 - |
| 1080p High | 18 |
| 1080p Ultra | 14 |
| 1440p Ultra | 9 |
| Margin of Error | High |
| Time Spy | 1673 |
| Solar Bay | 7110 |
| Port Royal | 611 |
| Fire Strike | 5293 |
| Night Raid | 22773 |
| Background Blur | 31.8 img/sec |
| Face Detection | 16.8 img/sec |
| Horizon Detection | 0.46 Gpixels/sec |
| Edge Detection | 0.58 Gpixels/sec |
| Gaussian Blur | 0.42 Gpixels/sec |
| Feature Matching | 0.18 Gpixels/sec |
| Stereo Matching | 52.5 Gpixels/sec |
| Particle Physics | 2048.6 FPS |
| API | OpenGL |
| Aztec Ruins Normal Tier | 139.4 FPS |
| Car Chase | 124 FPS |
| Manhattan 3.1.1 (1440p) | 98.1 FPS |
| T-Rex | 441.1 FPS |
| Tessellation | 605.3 FPS |
| ALU 2 | 635.4 FPS |
| Driver Overhead 2 | 286.6 FPS |
| OS | Windows |
| Image Classification (SP) | 1988 |
| Image Segmentation (HP) | 2184 |
| Image Super Resolution (Q) | 4788 |
| Face Detection (HP) | 6857 |
| Pose Estimation (Q) | 17396 |
| Text Classification (SP) | 1628 |
| Machine Translation (HP) | 2053 |
| Object Detection (SP) | 1825 |
| Depth Estimation (Q) | 8471 |
| Style Transfer (SP) | 31032 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Rival Equivalent | Intel Arc 130T |
| Texture Mapping Units (TMUs) | 16 |
| Render Output Units (ROPs) | 8 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 4 IPC |
| Pixel Fill Rate | 23 GPixel/s |
| Texture Fill Rate | 46 GTexel/s |