Radeon 860M

Radeon 860M

9 Gaming
12 Workstation
86 Energy Efficiency
23 NanoReview Final Score
2052 Steel Nomad Lite Score
25630 GB6 Compute Score

Technical Specifications

Performance

Architecture RDNA 3.5
GPU Codename Krackan Point
Base Clock 400 MHz
Boost Clock 3000 MHz
Shading Units 512
Ray-tracing Cores 8
Compute Units (Pipelines) 8

Memory

Memory Type System Shared

Graphics APIs

DirectX 12
Vulkan 1.4
OpenGL 4.6
OpenCL 2.1
CUDA No
Ray Tracing Yes
DLSS No
DisplayPort 2.1

Technical

TGP
15-54 W (configurable)
Fabrication Process 4 nm
Die Size 233 mm²
Transistor Count 34 billion
Interface PCIe 4.0 x16
Max. Temperature 100°C
Manufacturing TSMC
Vendor Amd
Build Integrated
Released January 7, 2025

Other Specifications

Forza Horizon 5 41242011
The Witcher 3 191811 -
Counter-Strike 2 3926199
Far Cry 6 3126169
Hogwarts Legacy 161210 -
CoD: Modern Warfare III 28271712
Ghost of Tsushima 16129 -
Cyberpunk 2077 1913 - -
Shadow of the Tomb Raider 292215 -
1080p High 26
1080p Ultra 20
1440p Ultra 14
Margin of Error Medium
Time Spy 2643
Solar Bay 10509
Port Royal 1035
Fire Strike 6431
Wild Life Extreme 3933
Night Raid 29795
Background Blur 57.2 img/sec
Face Detection 30.5 img/sec
Horizon Detection 0.83 Gpixels/sec
Edge Detection 1.16 Gpixels/sec
Gaussian Blur 0.93 Gpixels/sec
Feature Matching 0.35 Gpixels/sec
Stereo Matching 97.8 Gpixels/sec
Particle Physics 3933.5 FPS
API OpenGL
G2D Mark 911
DirectX 11 37 FPS
DirectX 12 24 FPS
GPU Compute 2395 Ops/s
Aztec Ruins Normal Tier 158.7 FPS
Car Chase 175.9 FPS
Manhattan 3.1.1 (1440p) 140.7 FPS
T-Rex 513.7 FPS
Tessellation 1069.4 FPS
ALU 2 901.9 FPS
Driver Overhead 2 267.4 FPS
OS Windows
Image Classification (SP) 2022
Image Segmentation (HP) 3987
Image Super Resolution (Q) 6657
Face Detection (HP) 10337
Pose Estimation (Q) 28437
Text Classification (SP) 2326
Machine Translation (HP) 4011
Object Detection (SP) 1995
Depth Estimation (Q) 12031
Style Transfer (SP) 56710
Framework ONNX
Backend DirectML
Case Laptop
Purpose Generic
Segment Mid-range
Rival Equivalent Intel Arc 140T
Texture Mapping Units (TMUs) 32
Render Output Units (ROPs) 8
L1 Cache 128KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 24 GPixel/s
Texture Fill Rate 96 GTexel/s
Transistor Density 145.92 MTr/mm²