Radeon 890M

Radeon 890M

12 Gaming
17 Workstation
18 AI/ML
97 Energy Efficiency
28 NanoReview Final Score
3205 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture RDNA 3+
GPU Codename Strix Point
Base Clock 800 MHz
Boost Clock 2900 MHz
Shading Units 1024
Ray-tracing Cores 16
Compute Units (Pipelines) 16

Memory

Memory Type System Shared

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 2.1
Ray Tracing Yes
DLSS No
DisplayPort 2.1

Technical

TGP
15 W
Fabrication Process 4 nm
Die Size 178 mm²
Transistor Count 25.4 billion
Interface PCIe 4.0 x16
Max. Temperature 100°C
Manufacturing TSMC
Vendor Amd
Build Integrated
Released June 3, 2024

Other Specifications

Forza Horizon 5 58332714
The Witcher 3 36301810
Counter-Strike 2 55352611
Far Cry 6 47352513
Hogwarts Legacy 261913 -
CoD: Modern Warfare III 38322613
Ghost of Tsushima 241513 -
Cyberpunk 2077 242213 -
Shadow of the Tomb Raider 42362310
1080p High 39
1080p Ultra 29
1440p Ultra 20
4K Ultra 10
Margin of Error Low
Time Spy 3348
Solar Bay 14854
Port Royal 1762
Fire Strike 8820
Wild Life Extreme 6774
Night Raid 37500
Background Blur 98.6 img/sec
Face Detection 42 img/sec
Horizon Detection 1.25 Gpixels/sec
Edge Detection 1.6 Gpixels/sec
Gaussian Blur 1.69 Gpixels/sec
Feature Matching 0.55 Gpixels/sec
Stereo Matching 214.8 Gpixels/sec
Particle Physics 7757.7 FPS
API OpenGL
G2D Mark 980
DirectX 11 74 FPS
DirectX 12 37 FPS
GPU Compute 4193 Ops/s
Aztec Ruins Normal Tier 197.7 FPS
Car Chase 234.3 FPS
Manhattan 3.1.1 (1440p) 198.3 FPS
T-Rex 790 FPS
Tessellation 1664.4 FPS
ALU 2 936.2 FPS
Driver Overhead 2 282.5 FPS
OS Windows
Image Classification (SP) 3563
Image Segmentation (HP) 6170
Image Super Resolution (Q) 10762
Face Detection (HP) 13773
Pose Estimation (Q) 37861
Text Classification (SP) 2572
Machine Translation (HP) 4699
Object Detection (SP) 2845
Depth Estimation (Q) 17260
Style Transfer (SP) 86751
Framework ONNX
Backend DirectML
Case Laptop
Purpose Generic
Segment Mid-range
Rival Equivalent Intel Arc 140V
Texture Mapping Units (TMUs) 64
Render Output Units (ROPs) 40
L1 Cache 128KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 116 GPixel/s
Texture Fill Rate 186 GTexel/s
Transistor Density 142.7 MTr/mm²