Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 7 nm |
| Die Size | 158 mm² |
| Transistor Count | 6.4 billion |
| Interface | PCIe 4.0 x8 |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Discrete |
| Released | October 7, 2019 |
Other Specifications
| Forza Horizon 5 | 69392818 |
| The Witcher 3 | 45402112 |
| Counter-Strike 2 | 70483315 |
| Far Cry 6 | 57463317 |
| Hogwarts Legacy | 30261910 |
| CoD: Modern Warfare III | 45382814 |
| Ghost of Tsushima | 3122169 |
| Cyberpunk 2077 | 322814 - |
| Shadow of the Tomb Raider | 57482917 |
| 1080p High | 48 |
| 1080p Ultra | 37 |
| 1440p Ultra | 25 |
| 4K Ultra | 13 |
| Margin of Error | Low |
| Time Spy | 4298 |
| Fire Strike | 12826 |
| Wild Life Extreme | 6440 |
| Night Raid | 42082 |
| Background Blur | 89.3 img/sec |
| Face Detection | 50.3 img/sec |
| Horizon Detection | 1.91 Gpixels/sec |
| Edge Detection | 2.74 Gpixels/sec |
| Gaussian Blur | 2.25 Gpixels/sec |
| Feature Matching | 0.49 Gpixels/sec |
| Stereo Matching | 159.9 Gpixels/sec |
| Particle Physics | 5898.4 FPS |
| API | OpenGL |
| G2D Mark | 415 |
| DirectX 11 | 36 FPS |
| DirectX 12 | 29 FPS |
| GPU Compute | 2335 Ops/s |
| Aztec Ruins Normal Tier | 289.3 FPS |
| Car Chase | 262.5 FPS |
| Manhattan 3.1.1 (1440p) | 221.9 FPS |
| T-Rex | 936.7 FPS |
| Tessellation | 1215.9 FPS |
| ALU 2 | 1171.6 FPS |
| Driver Overhead 2 | 153.2 FPS |
| OS | Windows |
| Image Classification (SP) | 2845 |
| Image Segmentation (HP) | 3023 |
| Image Super Resolution (Q) | 8505 |
| Face Detection (HP) | 8964 |
| Pose Estimation (Q) | 29278 |
| Text Classification (SP) | 1142 |
| Machine Translation (HP) | 1920 |
| Object Detection (SP) | 3032 |
| Depth Estimation (Q) | 14009 |
| Style Transfer (SP) | 58664 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Texture Mapping Units (TMUs) | 88 |
| Render Output Units (ROPs) | 32 |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 53 GPixel/s |
| Texture Fill Rate | 145 GTexel/s |
| Transistor Density | 40.51 MTr/mm² |
Laptops with Radeon RX 5500M