Radeon RX 590

Radeon RX 590

$154
Ray Tracing
16 Gaming
25 Workstation
17 AI/ML
28 Energy Efficiency
19 NanoReview Final Score
4609 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture GCN 4.0
GPU Codename Polaris 30
Base Clock 1469 MHz
Boost Clock 1545 MHz
Shading Units 2304
Tensor Cores No
Ray-tracing Cores No

Memory

Memory Type GDDR5
Memory Size 8 GB
Memory Clock 2000 MHz
Effective Memory Speed 8000 Mbps
Bus 256-bit

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 2.1
Ray Tracing No
DLSS No
DisplayPort 1.4a

Technical

TGP
175 W
Fabrication Process 12 nm
Die Size 232 mm²
Transistor Count 5 billion
Interface PCIe 3.0 x16
Manufacturing GlobalFoundries
Vendor Amd
Build Discrete
Released November 15, 2018

Other Specifications

Forza Horizon 5 82433618
The Witcher 3 56482515
Counter-Strike 2 90624316
Far Cry 6 63503818
Hogwarts Legacy 37282011
CoD: Modern Warfare III 50453217
Ghost of Tsushima 35261910
Cyberpunk 2077 333318 -
Shadow of the Tomb Raider 67593317
1080p High 57
1080p Ultra 44
1440p Ultra 29
4K Ultra 14
Margin of Error Low
Time Spy 4778
Fire Strike 16525
Wild Life Extreme 9734
Night Raid 62045
Background Blur 69 img/sec
Face Detection 38.2 img/sec
Horizon Detection 1.75 Gpixels/sec
Edge Detection 3.31 Gpixels/sec
Gaussian Blur 3.31 Gpixels/sec
Feature Matching 0.38 Gpixels/sec
Stereo Matching 180.5 Gpixels/sec
Particle Physics 6238 FPS
API OpenGL
G2D Mark 790
DirectX 11 65 FPS
DirectX 12 45 FPS
GPU Compute 3812 Ops/s
Aztec Ruins Normal Tier 345.4 FPS
Car Chase 328.1 FPS
Manhattan 3.1.1 (1440p) 275.6 FPS
T-Rex 1275.2 FPS
Tessellation 1012.6 FPS
ALU 2 1417.7 FPS
Driver Overhead 2 266.8 FPS
OS Windows
Image Classification (SP) 3307
Image Segmentation (HP) 4895
Image Super Resolution (Q) 9072
Face Detection (HP) 12467
Pose Estimation (Q) 43468
Text Classification (SP) 1547
Machine Translation (HP) 2504
Object Detection (SP) 3746
Depth Estimation (Q) 15075
Style Transfer (SP) 96813
Framework ONNX
Backend DirectML
Launch price (MSRP) $279
Case Desktop
Purpose Gaming
Segment High-end
Rival Equivalent GeForce GTX 1060
Texture Mapping Units (TMUs) 144
Render Output Units (ROPs) 32
L1 Cache 16KB per cluster
L2 Cache 2MB shared
Instructions Per Cycle 2 IPC
Pixel Fill Rate 49 GPixel/s
Texture Fill Rate 222 GTexel/s
Transistor Density 21.55 MTr/mm²
ECC No