Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 2000 MHz |
| Effective Memory Speed | 16000 Mbps |
| Bus | 64-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.2 |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 1.4 |
Technical
| TGP | |
| Fabrication Process | 6 nm |
| Die Size | 107 mm² |
| Transistor Count | 5.4 billion |
| Interface | PCIe 4.0 x4 |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Discrete |
| Released | January 4, 2022 |
Other Specifications
| Forza Horizon 5 | 70363116 |
| The Witcher 3 | 46372212 |
| Counter-Strike 2 | 67463315 |
| Far Cry 6 | 52423117 |
| Hogwarts Legacy | 3121189 |
| CoD: Modern Warfare III | 44382715 |
| Ghost of Tsushima | 2823159 |
| Cyberpunk 2077 | 282514 - |
| Shadow of the Tomb Raider | 53482615 |
| 1080p High | 47 |
| 1080p Ultra | 35 |
| 1440p Ultra | 24 |
| 4K Ultra | 13 |
| Margin of Error | Low |
| Time Spy | 4032 |
| Solar Bay | 15138 |
| Port Royal | 259 |
| Fire Strike | 12645 |
| Wild Life Extreme | 8164 |
| Night Raid | 46517 |
| Background Blur | 112.4 img/sec |
| Face Detection | 61.7 img/sec |
| Horizon Detection | 1.49 Gpixels/sec |
| Edge Detection | 2.01 Gpixels/sec |
| Gaussian Blur | 1.81 Gpixels/sec |
| Feature Matching | 0.58 Gpixels/sec |
| Stereo Matching | 183 Gpixels/sec |
| Particle Physics | 6313.2 FPS |
| API | OpenGL |
| G2D Mark | 378 |
| DirectX 11 | 70 FPS |
| DirectX 12 | 34 FPS |
| GPU Compute | 2620 Ops/s |
| Aztec Ruins Normal Tier | 321.3 FPS |
| Car Chase | 313.5 FPS |
| Manhattan 3.1.1 (1440p) | 246.9 FPS |
| T-Rex | 1072.1 FPS |
| Tessellation | 1048.6 FPS |
| ALU 2 | 1137.9 FPS |
| Driver Overhead 2 | 254.5 FPS |
| OS | Windows |
| Image Classification (SP) | 2972 |
| Image Segmentation (HP) | 4132 |
| Image Super Resolution (Q) | 9120 |
| Face Detection (HP) | 11506 |
| Pose Estimation (Q) | 35378 |
| Text Classification (SP) | 1536 |
| Machine Translation (HP) | 1869 |
| Object Detection (SP) | 3259 |
| Depth Estimation (Q) | 11922 |
| Style Transfer (SP) | 81312 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Entry-level |
| Rival Equivalent | GeForce RTX 2050 Mobile |
| Texture Mapping Units (TMUs) | 64 |
| Render Output Units (ROPs) | 32 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 1MB shared |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 70 GPixel/s |
| Texture Fill Rate | 140 GTexel/s |
| Transistor Density | 50.47 MTr/mm² |
| ECC | No |
Laptops with Radeon RX 6500M