Technical Specifications
Memory
| Memory Type | GDDR6 |
| Memory Size | 16 GB |
| Memory Clock | 2250 MHz |
| Effective Memory Speed | 18000 Mbps |
| Bus | 256-bit |
Graphics APIs
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.2 |
| Ray Tracing | Yes |
| DLSS | No |
Technical
| TGP | |
| Fabrication Process | 5 nm |
| Die Size | 529 mm² |
| Transistor Count | 57.7 billion |
| Interface | PCIe 4.0 x16 |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Discrete |
| Released | October 19, 2023 |
Other Specifications
| Forza Horizon 5 | 19212511081 |
| The Witcher 3 | 18916812266 |
| Counter-Strike 2 | 28420014578 |
| Far Cry 6 | 15613611671 |
| Hogwarts Legacy | 118947240 |
| CoD: Modern Warfare III | 16515311372 |
| Ghost of Tsushima | 1191008050 |
| Cyberpunk 2077 | 1261127634 |
| Shadow of the Tomb Raider | 20719213973 |
| 1080p High | 173 |
| 1080p Ultra | 142 |
| 1440p Ultra | 108 |
| 4K Ultra | 63 |
| Margin of Error | High |
| Time Spy | 18204 |
| Solar Bay | 77397 |
| Port Royal | 10329 |
| Fire Strike | 44445 |
| Wild Life Extreme | 35258 |
| Night Raid | 160270 |
| Background Blur | 305.8 img/sec |
| Face Detection | 201.4 img/sec |
| Horizon Detection | 5.87 Gpixels/sec |
| Edge Detection | 8.19 Gpixels/sec |
| Gaussian Blur | 6.77 Gpixels/sec |
| Feature Matching | 1.32 Gpixels/sec |
| Stereo Matching | 540.4 Gpixels/sec |
| Particle Physics | 22269 FPS |
| G2D Mark | 911 |
| DirectX 11 | 253 FPS |
| DirectX 12 | 94 FPS |
| GPU Compute | 9193 Ops/s |
| Image Classification (SP) | 11249 |
| Image Segmentation (HP) | 13771 |
| Image Super Resolution (Q) | 30143 |
| Face Detection (HP) | 31918 |
| Pose Estimation (Q) | 163344 |
| Text Classification (SP) | 3882 |
| Machine Translation (HP) | 3734 |
| Object Detection (SP) | 12629 |
| Depth Estimation (Q) | 45969 |
| Style Transfer (SP) | 303544 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Rival Equivalent | GeForce RTX 4080 Laptop |
| Texture Mapping Units (TMUs) | 288 |
| Render Output Units (ROPs) | 192 |
| L1 Cache | 256KB per cluster |
| L2 Cache | 6MB shared |
| Instructions Per Cycle | 4 IPC |
| Pixel Fill Rate | 401 GPixel/s |
| Texture Fill Rate | 602 GTexel/s |
| Transistor Density | 109.07 MTr/mm² |
| ECC | No |