Technical Specifications
Performance
| Architecture | RDNA 4.0 |
|---|---|
| GPU Codename | Navi 44 |
| Base Clock | 1700 MHz |
| Boost Clock | 3130 MHz |
| Shading Units | 2048 |
| Tensor Cores | 64 |
| Ray-tracing Cores | 32 |
| Compute Units (Pipelines) | 32 |
Memory
| Memory Type | GDDR6 |
|---|---|
| Memory Size | 16 GB |
| Memory Clock | 2518 MHz |
| Effective Memory Speed | 20100 Mbps |
| Bus | 128-bit |
Graphics APIs
| DirectX | 12.2 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.2 |
| CUDA | No |
| Ray Tracing | Yes |
| DLSS | No |
| DisplayPort | 2.1a |
Technical
| TGP | 160 W |
|---|---|
| Fabrication Process | 4 nm |
| Die Size | 199 mm² |
| Transistor Count | 29.7 billion |
| Interface | PCIe 5.0 x16 |
| Max. Temperature | 110°C |
| Manufacturing | TSMC |
| Vendor | Amd |
| Build | Discrete |
| Released | June 4, 2025 |
Other Specifications
| Forza Horizon 5 | 1751149267 |
|---|---|
| The Witcher 3 | 17014710955 |
| Counter-Strike 2 | 26418712872 |
| Far Cry 6 | 14212610562 |
| Hogwarts Legacy | 104856635 |
| CoD: Modern Warfare III | 1421359661 |
| Ghost of Tsushima | 108886940 |
| Cyberpunk 2077 | 111956130 |
| Shadow of the Tomb Raider | 17716412161 |
| 1080p High | 155 |
| 1080p Ultra | 127 |
| 1440p Ultra | 94 |
| 4K Ultra | 54 |
| Margin of Error | Low |
| Time Spy | 16468 |
| Solar Bay | 64619 |
| Port Royal | 9734 |
| Fire Strike | 39032 |
| Wild Life Extreme | 27622 |
| Night Raid | 150476 |
| Background Blur | 269.5 img/sec |
| Face Detection | 151 img/sec |
| Horizon Detection | 3.6 Gpixels/sec |
| Edge Detection | 4.67 Gpixels/sec |
| Gaussian Blur | 5.27 Gpixels/sec |
| Feature Matching | 1.08 Gpixels/sec |
| Stereo Matching | 395.3 Gpixels/sec |
| Particle Physics | 13165.7 FPS |
| API | OpenGL |
| G2D Mark | 1193 |
| DirectX 11 | 184 FPS |
| DirectX 12 | 57 FPS |
| GPU Compute | 11185 Ops/s |
| Aztec Ruins Normal Tier | 950.1 FPS |
| Car Chase | 773.3 FPS |
| Manhattan 3.1.1 (1440p) | 636.1 FPS |
| T-Rex | 2727.4 FPS |
| Tessellation | 4164.1 FPS |
| ALU 2 | 5094.7 FPS |
| Driver Overhead 2 | 335.1 FPS |
| OS | Windows |
| Image Classification (SP) | 12380 |
| Image Segmentation (HP) | 15402 |
| Image Super Resolution (Q) | 32024 |
| Face Detection (HP) | 50457 |
| Pose Estimation (Q) | 113796 |
| Text Classification (SP) | 4460 |
| Machine Translation (HP) | 7481 |
| Object Detection (SP) | 11256 |
| Depth Estimation (Q) | 53978 |
| Style Transfer (SP) | 235750 |
| Framework | ONNX |
| Backend | DirectML |
| Launch price (MSRP) | $349 |
| Case | Desktop |
| Purpose | Gaming |
| Segment | Mid-range |
| Rival Equivalent | GeForce RTX 5060 Ti (16GB) |
| Texture Mapping Units (TMUs) | 128 |
| Render Output Units (ROPs) | 64 |
| L1 Cache | 128KB per cluster |
| L2 Cache | 4MB shared |
| Instructions Per Cycle | 4 IPC |
| Pixel Fill Rate | 200 GPixel/s |
| Texture Fill Rate | 401 GTexel/s |
| Transistor Density | 149.25 MTr/mm² |
| ECC | No |