Technical Specifications
Performance
| Architecture | GCN 5.0 |
|---|---|
| GPU Codename | Raven |
| Base Clock | 300 MHz |
| Boost Clock | 1300-1400 MHz (configurable) |
| Shading Units | 640 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 10 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| Ray Tracing | No |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 14 nm |
| Die Size | 210 mm² |
| Transistor Count | 4.94 billion |
| Interface | IGP |
| Manufacturing | GlobalFoundries |
| Vendor | Amd |
| Build | Integrated |
| Released | October 26, 2017 |
Other Specifications
| Forza Horizon 5 | 14 - - - |
|---|---|
| Counter-Strike 2 | 191311 - |
| Far Cry 6 | 149 - - |
| Hogwarts Legacy | - - - |
| CoD: Modern Warfare III | 141110 - |
| Ghost of Tsushima | 11 - - - |
| Shadow of the Tomb Raider | 99 - - |
| 1080p High | 11 |
| Margin of Error | Low |
| Time Spy | 771 |
| Fire Strike | 2599 |
| Wild Life Extreme | 1532 |
| Night Raid | 9639 |
| Background Blur | 25.3 img/sec |
| Face Detection | 12.1 img/sec |
| Horizon Detection | 0.39 Gpixels/sec |
| Edge Detection | 0.62 Gpixels/sec |
| Gaussian Blur | 0.49 Gpixels/sec |
| Feature Matching | 0.15 Gpixels/sec |
| Stereo Matching | 38 Gpixels/sec |
| Particle Physics | 1381 FPS |
| G2D Mark | 345 |
| DirectX 11 | 9 FPS |
| DirectX 12 | 8 FPS |
| GPU Compute | 841 Ops/s |
| Image Classification (SP) | 938 |
| Image Segmentation (HP) | 1144 |
| Image Super Resolution (Q) | 2094 |
| Face Detection (HP) | 3148 |
| Pose Estimation (Q) | 6847 |
| Text Classification (SP) | 625 |
| Machine Translation (HP) | 1118 |
| Object Detection (SP) | 1039 |
| Depth Estimation (Q) | 3791 |
| Style Transfer (SP) | 13640 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 16 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 21-22 GPixel/s |
| Texture Fill Rate | 52-56 GTexel/s |
| Transistor Density | 23.52 MTr/mm² |
| ECC | No |