Radeon RX Vega 11

Radeon RX Vega 11

Ray Tracing
5 Gaming
12 Workstation
5 AI/ML
68 Energy Efficiency
17 NanoReview Final Score
1093 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture GCN 5.0
GPU Codename Raven
Base Clock 300 MHz
Boost Clock 1250-1400 MHz (configurable)
Shading Units 704
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 11

Memory

Memory Type System Shared
Memory Size System RAM Dependent
Memory Clock System RAM Dependent
Effective Memory Speed System RAM Dependent

Graphics APIs

DirectX 12
Vulkan 1.2.131
OpenGL 4.6
OpenCL 2.0
Ray Tracing No
DLSS No

Technical

TGP
25 W
Fabrication Process 14 nm
Die Size 210 mm²
Transistor Count 4.94 billion
Interface IGP
Manufacturing GlobalFoundries
Vendor Amd
Build Integrated
Released February 13, 2018

Other Specifications

Forza Horizon 5 2111 - -
The Witcher 3 - - -
Counter-Strike 2 241811 -
Far Cry 6 19149 -
Hogwarts Legacy 9 - - -
CoD: Modern Warfare III 191612 -
Ghost of Tsushima 12 - - -
Cyberpunk 2077 - - -
Shadow of the Tomb Raider 14139 -
1080p High 15
1080p Ultra 11
Margin of Error Low
Time Spy 1150
Fire Strike 3784
Wild Life Extreme 2457
Night Raid 14567
Background Blur 33.1 img/sec
Face Detection 14.7 img/sec
Horizon Detection 0.45 Gpixels/sec
Edge Detection 0.72 Gpixels/sec
Gaussian Blur 0.6 Gpixels/sec
Feature Matching 0.17 Gpixels/sec
Stereo Matching 45.5 Gpixels/sec
Particle Physics 1490.9 FPS
API OpenGL
G2D Mark 510
DirectX 11 13 FPS
DirectX 12 11 FPS
GPU Compute 1354 Ops/s
Aztec Ruins Normal Tier 80 FPS
Car Chase 75.1 FPS
Manhattan 3.1.1 (1440p) 64.8 FPS
T-Rex 303.5 FPS
Tessellation 496.6 FPS
ALU 2 350.4 FPS
Driver Overhead 2 105.3 FPS
OS Windows
Image Classification (SP) 1115
Image Segmentation (HP) 1530
Image Super Resolution (Q) 2611
Face Detection (HP) 3671
Pose Estimation (Q) 9385
Text Classification (SP) 972
Machine Translation (HP) 1490
Object Detection (SP) 1196
Depth Estimation (Q) 4845
Style Transfer (SP) 21060
Framework ONNX
Backend DirectML
Case Laptop
Purpose Generic
Segment Entry-level
Rival Equivalent GeForce MX250
Texture Mapping Units (TMUs) 44
Render Output Units (ROPs) 16
Instructions Per Cycle 2 IPC
Pixel Fill Rate 20-22 GPixel/s
Texture Fill Rate 55-62 GTexel/s
Transistor Density 23.52 MTr/mm²
ECC No