Technical Specifications
Performance
| Architecture | GCN 5.0 |
|---|---|
| GPU Codename | Picasso |
| Base Clock | 300 MHz |
| Boost Clock | 1000-1200 MHz (configurable) |
| Shading Units | 192 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Compute Units (Pipelines) | 3 |
Memory
| Memory Type | System Shared |
|---|---|
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
Graphics APIs
| DirectX | 12 |
|---|---|
| Vulkan | 1.2.131 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| Ray Tracing | No |
| DLSS | No |
Technical
| TGP | 15 W |
|---|---|
| Fabrication Process | 14 nm |
| Die Size | 210 mm² |
| Transistor Count | 4.94 billion |
| Interface | IGP |
| Manufacturing | GlobalFoundries |
| Vendor | Amd |
| Build | Integrated |
| Released | January 1, 2019 |
Other Specifications
| Forza Horizon 5 | 11 - - - |
|---|---|
| Counter-Strike 2 | 17109 - |
| Far Cry 6 | 9 - - - |
| CoD: Modern Warfare III | 1310 - - |
| Ghost of Tsushima | 9 - - - |
| 1080p High | 9 |
| Margin of Error | Low |
| Time Spy | 412 |
| Fire Strike | 1448 |
| Wild Life Extreme | 881 |
| Night Raid | 6127 |
| Background Blur | 10.1 img/sec |
| Face Detection | 4.97 img/sec |
| Horizon Detection | 0.16 Gpixels/sec |
| Edge Detection | 0.33 Gpixels/sec |
| Gaussian Blur | 0.22 Gpixels/sec |
| Feature Matching | 0.04 Gpixels/sec |
| Stereo Matching | 14.1 Gpixels/sec |
| Particle Physics | 500.2 FPS |
| API | OpenGL |
| G2D Mark | 303 |
| DirectX 11 | 7 FPS |
| DirectX 12 | 4 FPS |
| GPU Compute | 444 Ops/s |
| Aztec Ruins Normal Tier | 35.6 FPS |
| Car Chase | 39.3 FPS |
| Manhattan 3.1.1 (1440p) | 28.1 FPS |
| T-Rex | 135.3 FPS |
| Tessellation | 181.3 FPS |
| ALU 2 | 144.2 FPS |
| Driver Overhead 2 | 74.4 FPS |
| OS | Windows |
| Image Classification (SP) | 476 |
| Image Segmentation (HP) | 498 |
| Image Super Resolution (Q) | 982 |
| Face Detection (HP) | 1535 |
| Pose Estimation (Q) | 2770 |
| Text Classification (SP) | 430 |
| Machine Translation (HP) | 706 |
| Object Detection (SP) | 532 |
| Depth Estimation (Q) | 1792 |
| Style Transfer (SP) | 5517 |
| Framework | ONNX |
| Backend | DirectML |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Texture Mapping Units (TMUs) | 12 |
| Render Output Units (ROPs) | 4 |
| Instructions Per Cycle | 2 IPC |
| Pixel Fill Rate | 4-5 GPixel/s |
| Texture Fill Rate | 12-14 GTexel/s |
| Transistor Density | 23.52 MTr/mm² |
| ECC | No |