Radeon RX Vega 8

Radeon RX Vega 8

Ray Tracing
5 Gaming
12 Workstation
4 AI/ML
84 Energy Efficiency
20 NanoReview Final Score
1262 Steel Nomad Lite Score

Technical Specifications

Performance

Architecture GCN 5.0
GPU Codename Raven
Base Clock 300 MHz
Boost Clock 1100-2100 MHz (configurable)
Shading Units 512
Tensor Cores No
Ray-tracing Cores No
Compute Units (Pipelines) 8

Memory

Memory Type System Shared
Memory Size System RAM Dependent
Memory Clock System RAM Dependent
Effective Memory Speed System RAM Dependent

Graphics APIs

DirectX 12
Vulkan 1.3
OpenGL 4.6
OpenCL 2.0
Ray Tracing No
DLSS No

Technical

TGP
15 W
Fabrication Process 7 nm
Die Size 210 mm²
Transistor Count 4.94 billion
Interface IGP
Manufacturing TSMC
Vendor Amd
Build Integrated
Released February 13, 2018

Other Specifications

Forza Horizon 5 261210 -
The Witcher 3 910 - -
Counter-Strike 2 271912 -
Far Cry 6 19169 -
Hogwarts Legacy 11 - - -
CoD: Modern Warfare III 181612 -
Ghost of Tsushima 12 - - -
Cyberpunk 2077 - - -
Shadow of the Tomb Raider 171410 -
1080p High 16
1080p Ultra 12
Margin of Error Low
Time Spy 1412
Fire Strike 4510
Wild Life Extreme 2537
Night Raid 17984
Background Blur 21.2 img/sec
Face Detection 10.9 img/sec
Horizon Detection 0.34 Gpixels/sec
Edge Detection 0.65 Gpixels/sec
Gaussian Blur 0.51 Gpixels/sec
Feature Matching 0.13 Gpixels/sec
Stereo Matching 34.9 Gpixels/sec
Particle Physics 1322.9 FPS
API OpenGL
G2D Mark 403
DirectX 11 10 FPS
DirectX 12 8 FPS
GPU Compute 867 Ops/s
Aztec Ruins Normal Tier 77 FPS
Car Chase 68.4 FPS
Manhattan 3.1.1 (1440p) 58.9 FPS
T-Rex 293.7 FPS
Tessellation 340.4 FPS
ALU 2 318 FPS
Driver Overhead 2 98.4 FPS
OS Windows
Image Classification (SP) 924
Image Segmentation (HP) 1148
Image Super Resolution (Q) 2211
Face Detection (HP) 2819
Pose Estimation (Q) 7106
Text Classification (SP) 832
Machine Translation (HP) 1021
Object Detection (SP) 1040
Depth Estimation (Q) 3885
Style Transfer (SP) 14495
Framework ONNX
Backend DirectML
Case Laptop
Purpose Generic
Segment Entry-level
Texture Mapping Units (TMUs) 32
Render Output Units (ROPs) 8
Instructions Per Cycle 2 IPC
Pixel Fill Rate 9-17 GPixel/s
Texture Fill Rate 35-67 GTexel/s
Transistor Density 23.52 MTr/mm²
ECC No